These days, however, they don't just have to sound their best for real-life games. Gremlin Interactive's groundbreaking Actua Soccer in 1995, which featured BBC Sport duo Barry Davies and Trevor Brooking on the mic, was the first football video game to feature a running match commentary, albeit a basic one. What might have been a gimmick became part of an ongoing quest for realism, evolving over the decades through the long-running Pro-Evo Soccer and Fifa series of games, to EA FC and Konami's eFootball.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.
Join GG Women Professionals (GGWP) at The MADE for a Valentine's celebration that goes beyond the bouquet. We're gathering gamemakers and players to celebrate the full spectrum of love-from the romantic arcs we write into our games to the platonic bonds that sustain our careers and the self-love that fuels our creativity. Whether you're looking for your "Player 2," celebrating your "Galentines," or investing in your own professional growth, there is a place for you here.
Danganronpa and The Hundred Line: Last Defense Academy are the types of games it's hard to get a big company behind. One's a murder mystery about teenagers killing each other, the other is a sprawling visual novel with 100 different endings. Kazutaka Kodaka, the lead on both these projects, explained how he gets games like this out the door, and it sounds like the key to getting a teenage deathmatch murder mystery approved is lying to your bosses.
Project Genie, which is currently only available for Google's AI Ultra subscribers, uses AI to build virtual worlds. That sounds interesting, if not necessarily revolutionary. Videogame developers already model and build virtual worlds all the time. Project Genie's simple concept, though, belies the tech's potential impact. The new system, and the Genie 3 model behind it, have the potential to forever change how videogames are built and played.
Haunted Chocolatier is the next game from the creator of Stardew Valley, one of the most successful and adored cozy RPGs ever made. Not surprisingly, fans are getting antsy to hear more about the upcoming release. But the wait is leading to all sorts of speculation, so developer Eric "ConcernedApe" Barone recently took to the game's website to dispel the unfounded rumors in a new blog post.
The troubled and protracted development of Prince of Persia: Sands of Time remake has finally come to an end. Ubisoft announced it was cancelling the remake, along with five other unannounced games, as part of a major organisational and portfolio reset that will see the company distribute its franchises among five new business units. The Prince of Persia: Sands of Time remake, which was set to launch in 2026, wasn't able to reach the desired level of quality, Ubisoft said.
In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI. Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games.
"We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section," reads the generative AI disclosure form for developers, as seen in a screenshot posted by Carless on LinkedIn. "Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.," the form reads.
YouTuber compiled all his findings in the Teraleak into a feature-length video that goes chronologically through 's development files dating back to 2022, shortly after work on Legends: Arceus had wrapped up. Some files are from so early in the process that Game Freak was using Legends: Arceus ' Irida as a placeholder for the player. These screenshots and videos show some cut content and features, like additional building interiors to explore, being able to use overworld abilities around Lumiose City ,
"The truth of the matter is that there's an unreleased title themed around AI, and for that specific title, a programmer mentioned they're deliberately having AI handle the programming as well," said Hino. "They used that as an example to suggest that an era like that might be coming, and that's what got blown out of proportion." "On the flip side, if they really were creating 80%-90% percent of the code with AI and successfully making games that way, it'd be incredibly impressive,"
They're gonna work very hard. We need to put some guardrails [in] so they don't injure themselves, but I don't think we could prevent them from working hard and still make the kind of games we make.
It's dull as hell. I don't believe it; it takes me out of the immersion. People are saying it helps the immersion because it's reactive. It takes me out of the experience because I just hear something that doesn't sound like a human being in jeopardy, or in combat, or excitement, or whatever emotion you're supposed to be aiming for,
"At this stage, James felt his work on the game was complete and that the polishing and tuning were in great hands with the team," Hasbro VP of Communications, Abby Hodes, told Bloomberg in a statement. She added that Ohlen asked to "shift his creative focus" and would remain a consultant fo the company on tabletop gaming.
"It's progressing really well," Howard told the magazine. "The majority of the studio's on VI, but I'll say this: We always overlap. So, we're very used to overlapping development. And we have long pre-productions on things so that we feel good about them. And it's a process. We all wish it went a little bit faster - or a lot faster - but it's a process that we want to get right."
All of them. All the parts? Yeah. It's hard to separate parts. We all just want it to be a good game. My official role is consultant, so anytime they show me anything, I'll give them my honest opinion and try to improve it as much as I can. I'm just dabbling in all of it. Mostly, obviously, I did most of the writing.
"Baldur's Gate 3 was a good game and I'm proud of it, but I think this one is going to be way better," Vincke told Bloomberg this week. One challenge during its development was taking the existing rule set for Wizards of the Coast's pen-and-paper RPG and adapting it to a video game. "Here, we're making a system that's made for a video game. It's much easier to understand," he explained.
A lot of trailers drop during The Game Awards, but the comedy of Bradley the Badger stood out from the pack. The conceit is similar to Wreck-It Ralph. Bradley, the protagonist of a fictional platforming series, is suddenly transported into the worlds of other unfinished video games; the trailer shows a badger-ified Bloodborne, Cyberpunk 2077 and The Last of Us. He also has access to a kit of dev tools that let him modify these incomplete projects, getting a taste of making a game.
We had a mature engine at that point that we'd already shipped two games on so we really hit the ground running. And then there's the luck that was involved. Did we know that the public was going to be interested in playing in a Nordic fantasy at that time? No. But it hit just right and became something awesome.
"I view [AI] as a tool," said Howard via Eurogamer. "Creative intention comes from human artists, number one. But I think we look at it as a tool for, 'is there a way we can use it to help us go through some iterations that we do ourselves faster?'"
Recently, CD Projekt published a social media post about Cyberpunk 2077 that some took to be a teaser for some kind of announcement on December 10, the game's fifth anniversary. This was not a teaser for anything, CD Projekt's Marcin Momot has now clarified. The developer publishes these kinds of posts every 30 days to celebrate birthdays for Cyberpunk characters, and for December, the 10th was mentioned as well to celebrate the game's fifth anniversary. "It's not a teaser. Hope this clears things up!"