Software development
fromSlate Magazine
42 minutes agoWe Asked A.I. to Build Us a Video Game. The Result Was Strange.
Vibe coding allows anyone to create applications using AI tools without programming knowledge.
A six-week-old Instagram post from Shaun Escayg, featuring a cannon and the word 'Research,' has sparked speculation about a return to the Uncharted series. The post's vibe reminds fans of the Panama segments in Uncharted 4, leading to excitement about a potential new game.
"Cleaning out the garage today and stumbled on my original sketches from 2003 for a game pitch about a man, his surrogate daughter, and a trek across a broken America. Been a wild journey. Grateful for every part of it, especially the few stops that remain on the road ahead."
I am very pleased to be partnering with Shift Up CEO Hyung-Tae Kim and all the employees. I sense strong synergy with CEO Kim, who is also an active creator, and I believe this is an ideal partnership that allows us to focus on creativity.
A new trailer put out by Warner Bros has confirmed the game's new release date will be May 22nd, a full week ahead of its originally planned May 29 launch date. The company has also confirmed that those who buy the deluxe edition of the game will now receive early access starting May 19.
I despise companies putting 'From the makers of...' when trying to pitch a new game. People make games, not a company. Like Marathon boasting 'From the makers of Halo and Destiny ...' I doubt anyone who worked on Halo is still there. This is the Ship of Thesis [sic] in another form.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
Each year in March, the game development community descends upon San Francisco, California, for the annual Game Developers Conference. This year, Game Informer is in attendance, taking meetings with the teams behind some incredibly exciting games, including sometimes getting new hands-on experience with them.
We have a team making [Tokyo] specifically, and a lot of that is: it's our biggest city we've ever made. It's so layered and so detailed - much more than anything we've done in the past. To make Tokyo City for Forza Horizon, we really need a dedicated team. It covers everything from roads, buildings, foliage, terrain; Tokyo has all of it.
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
Flying the Highwind is a very large part of the third installment. I can't say yay or nay on the actual breeding, but there is an element in the third installment involving Chocobos that is a little different than Rebirth.
I remember after Activision took over post-Respawn formation there was a very awkward pressure from Activision for us to make the next CoD about Iran attacking Israel. Luckily the vast majority of our devs were disgusted by the idea and it got shot down.
Bluepoint then pitched a Bloodborne remake in early 2025, and was told that the numbers "made sense," but FromSoftware didn't want the remake to happen, the report claimed citing sources familiar with the matter.
I went in as an artist, and I stayed there for almost seven years. And through the years, I was less of an artist every year. Not being limited to the creative side of things helped him explore other aspects of game-making, from art direction to working with external partners.
In early 2025, when Bluepoint again pitched the idea of Bloodborne remake, the studio was told that the numbers made sense but FromSoftware didn't want it to happen, according to people familiar with the process.
As part of our strategic evolution to focus on projects that leverage Amazon's unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios.
A handful of Arc Raiders players have reported seeing the silhouette of a large ship in the clouds, but so far, only a Reddit user called Bewarden captured the incident in a video. The ship appears to be massive, but there's no indication yet it's confirmation of aliens in this world.
These days, however, they don't just have to sound their best for real-life games. Gremlin Interactive's groundbreaking Actua Soccer in 1995, which featured BBC Sport duo Barry Davies and Trevor Brooking on the mic, was the first football video game to feature a running match commentary, albeit a basic one. What might have been a gimmick became part of an ongoing quest for realism, evolving over the decades through the long-running Pro-Evo Soccer and Fifa series of games, to EA FC and Konami's eFootball.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.
Join GG Women Professionals (GGWP) at The MADE for a Valentine's celebration that goes beyond the bouquet. We're gathering gamemakers and players to celebrate the full spectrum of love-from the romantic arcs we write into our games to the platonic bonds that sustain our careers and the self-love that fuels our creativity. Whether you're looking for your "Player 2," celebrating your "Galentines," or investing in your own professional growth, there is a place for you here.