
"Ultimately, I would think [we here at Remedy] know how to write good dialogue...and write like a great story. Not to kind of dismiss people's take on this, but like, you're seeing an isolated conversation out of an experience that is very long."
"We at Remedy, of course, care deeply about the characters and stories we want to tell, and we want everything that is in service to the player [to] feel meaningful and important and so on. That will be the case with Control Resonant as well."
"Most of the dialogue in the State of Play gameplay video was placeholder, and the team emphasized that players were seeing only a small slice of the full game's dialogue and narrative experience."
Following viral criticism of Control Resonant's dialogue after a State of Play presentation, Remedy's leadership responded to fan concerns. Producer Puha acknowledged the feedback while emphasizing that viewers saw only a small portion of the full game, with most dialogue in the demo being placeholder text. Creative director Kasurinen reinforced that Remedy prioritizes meaningful character development and storytelling. The team expressed confidence in their dialogue-writing abilities and asked players to reserve judgment until experiencing the complete game. Control Resonant is scheduled for release later this year on PS5, Xbox Series X/S, and PC.
Read at Kotaku
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