
"Today, posted an interview with Larian Studios CEO Swen Vincke in which he explained that the Baldur's Gate 3 and developer has started integrating generative AI into its workflow. This is being used for PowerPoint presentations, placeholder text, and concept art, and according to Vincke, "everyone at the company is more or less OK with the way [Larian is] using it.""
"Baldur's Gate 3 won Game of the Year at the Game Awards, and Vincke himself gave an impassioned speech at the 2024 ceremony about how future GOTY winners would be games that didn't "treat their developers like numbers on a spreadsheet" and would be made by people who "knew that if you put the game and the team first, the revenue will follow.""
"Vincke went on to clarify his comments in a statement to IGN, saying this technology is meant to be "additive to a creative team or individual's workflow, not a replacement for their skill or craft." He also doubled down on his assertion that Larian will not include generated assets in its upcoming turn-based RPG Divinity when it launches in a few years."
Larian Studios has integrated generative AI into internal workflows, using it for PowerPoint presentations, placeholder text, and concept art. The company reports that employees are generally comfortable with the tools and states that no generative AI assets will be included in final game releases. The move has provoked a large social media backlash from fans who view the studio as staunchly pro-human and who point to recent Game of the Year recognition and public commitments to prioritize human developers. Larian clarified that AI use is intended to be additive to creative workflows, not a replacement for human craft.
Read at Kotaku
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