Exodus RPG Loses Studio Head Days After Game Awards Trailer
Briefly

Exodus RPG Loses Studio Head Days After Game Awards Trailer
""At this stage, James felt his work on the game was complete and that the polishing and tuning were in great hands with the team," Hasbro VP of Communications, Abby Hodes, told Bloomberg in a statement. She added that Ohlen asked to "shift his creative focus" and would remain a consultant fo the company on tabletop gaming."
"Updated with a new trailer during last week's Game Awards 2025 showcase, Exodus touts all of the things fans loved about Mass Effect, including bespoke relationships with NPCs, but with a new time dilation twist where the impact of choices players make will show up when they return to past locations decades or even centuries in the future. It's an expensive-looking game from a brand-new studio that began work during the pandemic, which might be part of why the delayed project is still a couple years from launching."
"But Exodus isn't just the potential start of a new franchise, it's an entire world that Hasbro wants to use as a springboard for other products. Wizards released an Exodus TTRPG book earlier this year and would no doubt love to look at trading card and TV spin-offs if the game eventually becomes a Clair Obscur: Expedition 33-like hit."
James Ohlen joined Wizards of the Coast in 2019 after 22 years at BioWare to create a new IP and cofound Archetype Entertainment to develop Exodus. Ohlen will no longer lead the studio when Exodus ships and will remain with the company as a tabletop consultant after asking to shift his creative focus. Exodus features Mass Effect-style NPC relationships and a time dilation mechanic that shows the long-term consequences of player choices, and a new trailer debuted at the Game Awards 2025. Wizards has already published an Exodus TTRPG book and Hasbro plans cross-media expansion if the game succeeds.
Read at Kotaku
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