
"The roguelike genre is brimming with creativity, and the efforts of small studios over the years have led to a plethora of dedicated communities. Popularity broke containment years ago, with bigger industry names giving the genre a spin. Some have introduced modes separately from the main experience, including Prey: Mooncrash, God of War Ragnarok: Valhalla, and the Freelancer mode for Hitman: World of Assassination, to name a few examples. Others, like Returnal and Elden Ring Nightreign, introduced themselves as AAA productions of these concepts."
"As more developers continue to push boundaries in the space, whether that is Balatro and Buckshot Roulette kicking off a wave of engrossing gambling-inspired games, or studios still trying to capitalize on the Vampire Survivors formula, there has been a steady trend that, in some ways, is holding developers back. Put simply, the space is being overcrowded by sequels. Take, for example, Spelunky 2, Hades 2, Rogue Legacy 2, Monster Train 2, Slay the Spire 2,"
Roguelike and roguelite games have proliferated due to creativity from small studios and interest from larger developers. Major studios have added roguelike modes to existing titles and produced AAA roguelike experiences. A growing trend of sequels is crowding the genre as studios favor established formulas and commercially safer follow-ups. Numerous high-profile “2” entries now populate both indie and blockbuster lineups. This pattern reduces incentives for experimentation and diverts resources away from novel projects. The surge of sequels represents a tension between commercial success and the pursuit of new creative directions.
Read at GameSpot
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