""It's very important for us to have part of ourselves in the story and in the characters that we create, yet still being very respectful to the source material, to the IP," game director and IO Interactive CEO Hakan Abrak says. "I don't think we would have necessarily had the same energy and the same vision and the same results if we were to do a gamification of a movie. That freedom of creativity was very important to us, and we are so, so grateful for our partners that we've been given that opportunity.""
""Everyone knows Bond," narrative and cinematic director Martin Emborg says. "It's a generational thing by now: 63 years of movies, books from the '50s... it's huge. Everyone knows how he takes his drink, everyone knows what he drives, and what he wears. So, it's really interesting to do an origin story. 'Who is the character? Who is the man behind all this stuff?'""
"You know his name. Bond, James Bond. But who is the man behind one of the most infamous three-digit numbers in the world?"
IO Interactive developed 007 First Light when the Bond film franchise lacked a current live-action actor, allowing the studio to craft its own original young James Bond. Development emphasized creative freedom to build new characters and a distinct narrative while remaining respectful to the Bond intellectual property. The team focused on revealing the person behind the 007 persona rather than merely reproducing iconic trappings. Directors noted generational familiarity with Bond's mannerisms and the challenge of balancing legacy elements with fresh storytelling. Partner support enabled the studio to pursue a unique vision in both narrative and gameplay.
Read at Game Informer
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