As you probably know, we weren't connecting with Wyll's Early Access recruitment and initial questing, so we started over at a point when most of the other companion stories were fairly solid. A lot of decisions came later in development than was ideal - and there was a key situation near Baldur's Gate that I intended to heavily involve Wyll in (the Red War College) that got cut.
Baldur's Gate 3 is a game that would make perfect sense on the Switch 2. Nintendo's console has mouse controls thanks to the new Joy-Con 2 controllers, and Larian's award-winning RPG would have been a great fit for its point-and-click capabilities. From the sound of it, the studio was down to bring Gale, Astarion, Shadowheart, and everyone else to Nintendo's platform, but someone got in the way.
"Baldur's Gate 3 was a good game and I'm proud of it, but I think this one is going to be way better," Vincke told Bloomberg this week. One challenge during its development was taking the existing rule set for Wizards of the Coast's pen-and-paper RPG and adapting it to a video game. "Here, we're making a system that's made for a video game. It's much easier to understand," he explained.
Baldur's Gate 3 is an incredibly dense RPG, and I'm sure there are still players who have yet to see everything in Larian Studio's Dungeons & Dragons adventure. However, for the sickos who have been combing through the game for two years and wish they had a reason to go back to it, a group of dedicated fan modders is working on what is essentially the expansion Larian chose not to make.
Baldur's Gate 3 is apparently even better to play on the go now, as Larian Studios has released a new native version of the RPG for Steam Deck as part of a hotfix. The developer states that the game has "a more stable frame rate, lower loading times, and smoother gameplay" on the PC handheld. Larian detailed what's included with hotfix 34 on Steam, with the spotlight on the Steam Deck-native build.