
""Baldur's Gate 3 was a good game and I'm proud of it, but I think this one is going to be way better," Vincke told Bloomberg this week. One challenge during its development was taking the existing rule set for Wizards of the Coast's pen-and-paper RPG and adapting it to a video game. "Here, we're making a system that's made for a video game. It's much easier to understand," he explained."
""It's a turn-based RPG featuring everything you've seen from us in the past, but it's brought to the next level." That next level includes growing development resources spread across a larger number of studios that will allow the team to make more of the game in parallel, Bloomberg reports. Ideally, that should cut down on the development time. Vincke said Larian is aiming for three to four years with Divinity, rather than the six it took to make BG3."
Divinity will be a turn-based role-playing game following Larian's recent turn-based titles. The game aims to improve on previous work with a rules system designed specifically for video games and clearer mechanics. Development will expand across multiple studios to allow more parallel work and accelerate production toward a three- to four-year target rather than six. The release will begin in Early Access and is not expected in 2026. The project plans increased cinematic scenes and narrative experiments and promises features building on past offerings while introducing elements not commonly seen in RPGs.
Read at Kotaku
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