The original idea was to run an actual D&D campaign over the course of the semester, with students encountering structured philosophical problems along the way-an in-game trolley problem, a famous sorcerer fatally entwined with the body of an innocent townsperson, and so on. I loved the immersive potential of that approach because it seemed like a way to give students a sense of having a personal stake in the matter, even while considering the rather fanciful conditions that arise in philosophical thought experiments.
Embarrassingly, I haven't played any of the previous versions of Horrified and had passed on them, figuring the themes weren't a fit for my family. But it was a game I've recommended to friends who enjoy the Horrified themes and enjoy lighter cooperative games. Enter the Dungeons and Dragons version and suddenly I was enthralled, as if under a spell. Dungeons and Dragons will always have a special place in my gaming heart as it was my first interest in gaming.
I welcomed the announcement of Neverwinter Nights 2: Enhanced Edition like a text from an old partner who broke my heart: I haven't forgotten, but I'm ready to forgive.
Our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new DUNGEONS & DRAGONS universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.