This article details the author's journey into 'vibe coding' with the goal of creating a Multi User Dungeon (MUD) in Scala. While the author acknowledges the advantages of using GenAI for repetitive tasks, they express concern about the potential pitfalls that junior developers may face when relying on AI-generated code. The author plans to document their experiences with pros and cons, balancing the benefits of easier coding against the challenges of adapting to new styles and debugging AI-generated code. The project will integrate elements from Dungeons & Dragons 5th Edition and will be publicly available on GitHub.
As a seasoned developer, I find vibe coding potentially misleading for juniors, but appreciate how GenAI helps with tedious coding tasks, allowing focus on the critical aspects.
The excitement of this venture lies in using GenAI to assist in creating a Multi User Dungeon, while I adapt to its code style and navigate through debugging.
The journey into vibe coding will be a mix of learning and adapting, with pros like writing prompts in Italian and learning Scala, weighed against cons like debugging others' code.
I intend to document both the advantages and disadvantages of vibe coding, particularly in how it affects the development process and the quality of the final product.
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