We can't all be Critical Role in our DnD games (and that's good)
Briefly

Dungeons & Dragons has seen a rise in popularity largely due to "actual-play" shows like Critical Role, which showcases exceptional role-playing and immersive gameplay. This shift has altered player expectations at D&D tables, as many now desire the excitement and depth seen in such productions. While collaborative storytelling remains central to the game, the emphasis on high levels of role-playing, plot, and character development, akin to a scripted performance, can create challenges for Dungeon Masters trying to meet these new expectations. A balance between narrative and traditional gameplay is essential.
Critical Role's popularity looms so large over the RPG scene that it has had an unexpected impact on the game: At D&D tables throughout the world, players' expectations of what is required out of a session began to change.
The DM's vivid descriptions of the setting and action, coupled with how everyone at that table can bring characters to life, gave their D&D campaign the vibe of an exciting TV show where actors don't follow a script and decisions are taken in real time.
Read at Polygon
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