Divinity Devs Feel "More Pressure" After Baldur's Gate 3's Massive Success
Briefly

Divinity Devs Feel "More Pressure" After Baldur's Gate 3's Massive Success
""It's more pressure,""
""The weight of the expectations weighs high. We're trying not to think about it, because we have to make our own thing.""
""When we started on this, it was like, 'Oh, we know how to do this,'""
""By now, we've been humbled by the development experience, by the actual development again: No, we don't know anything. We have to relearn everything, but we do have the experience of the past with us. Every game has its own language that you need to learn.""
Baldur's Gate 3 sold 20 million copies and won multiple Game of the Year awards. That commercial and critical success raised expectations and created pressure on Larian while the studio develops a new Divinity game. The team initially assumed Divinity would be easier after the Baldur's Gate 3 experience, but development has proven humbling and required relearning many processes. The studio uses some generative AI to explore ideas and let artists experiment, while committing that no generative-AI-created content will appear in Divinity. The game will likely see an early-access release but currently has no release date.
Read at GameSpot
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