Live dealer technology has introduced a new format within regulated European online casino environments. Instead of traditional click based gameplay, players now interact with real time streaming tables where a human dealer presents the game and interfaces are designed to resemble physical casino lobbies. This shift has prompted regulators in authorized European jurisdictions to adjust compliance expectations to account for streaming latency, visual prompts during live sessions, and constant user engagement indicators.
"What am I supposed to do if my company pivots like 4 times a year?" a Lead Designer asked me recently. It's a question that captures the current reality of design work. While the job market remains challenging, designers who are still employed face a different pressure: businesses are demanding faster output with smaller teams. Many designers find themselves forced into startup environments, not by choice. 0A combination of AI tools and layoffs has reduced mid-size companies to skeleton crews that must operate at startup speed.
Every product team is chasing the same dream right now - smarter, faster, more "AI-powered." But in all that optimization, we forget the thing no model can predict: what it feels like to trust a system you can't see. As Kym Primrose pointed out in "AI Won't Kill UX - We Will", the real threat to user experience isn't technology itself - it's when we let convenience replace care. I see that same tension in building apps that move money: AI isn't what erodes trust.
Since we started embracing the "production acceleration stage" in the company, we see product design with fresh perspectives. Fully immersed in AI dynamics Like almost all technology companies today, we are influenced and affected by AI at our core. Part of this technology adoption has brought new company challenges (ways of work, roles, technical knowledge, etc). Still, it has also led to many positive developments and ideas, allowing us to transform old problems into new opportunities.
Design-to-code translation (quick prototypes) Once you craft a high-fidelity mockup, you need to turn it into code. Previously, you have either to wait for developers to do it or learn how to code and do it yourself. Nowadays you can simply send your design to Claude and it will code it. I typically use Claude to generate an HTML + TailwindCSS prototype from UI specifications or UI screenshots. Here is how it works. You attach a screenshot of the UI you want to craft and let Claude do the heavy lifting for you.
A product team once spent weeks debating why their new signup process wasn't working. The forms looked simple, the copy was clear, and the buttons were exactly where they thought users wanted them. But when they mapped out the steps a customer actually took, they saw the problem: users were bouncing midway because the journey was cluttered with extra clicks. 🫤
Advancements in AI continue to generate excitement for those in tech and product-focused fields. Coming along for the ride with that excitement is proportionate anxiety for many, especially those in UX. New AI advancements and employer expectations raise various concerns that tend to fall under the larger banner of something like "will AI reduce the need for UX designers and researchers?".
These Inclusive Design Principles are about putting people first. It's about designing for the needs of people with permanent, temporary, situational, or changing disabilities - all of us really. They are intended to give anyone involved in the design and development of websites and applications - designers, user experience professionals, developers, product owners, idea makers, innovators, artists and thinkers - a broad approach to inclusive design.
Microsoft is busy rolling out new curvy and colorful new Office icons, and now it's revealing a set of design concepts it experimented with before finalizing these new icons. Some of the concepts are radically different from what Microsoft is shipping, with design explorations for Word, Excel, and PowerPoint that more closely resemble the Office for Mac icons of the past.
Service design is evolving and we're quickly moving past static screens and pages toward dynamic, contextual experiences. In my previous article, Service Design in the Era of AI Agents, I discussed this evolution in detail. After reading it, many people reached out with one specific question: what exact design patterns will we use for GenUI apps? In this article, I decided to discuss specific foundational patterns for GenUI apps.
Google is tweaking how sponsored results will appear in Search. Going forward, it will group any text ads on the Search page into a "Sponsored results" section that will appear at the top of the screen. The size of the ads is unchanged and Google says there will never be more than four ads in a grouping. Once you scroll past the section with ads, you can click a button to hide all sponsored results.
Every great product starts with a spark of creativity-and a lot of coffee. ☕ From the first sketch to the final prototype, product design is equal parts art and architecture. But even then, design often stalls-not because of a lack of talent, but because feedback, briefs, and ideas get scattered across tools. That's where product design templates come in. They give shape to your creativity, standardize what's repeatable, and keep your projects focused.
Each minute, millions of teens scroll through videos on social media platforms. These platforms are designed to connect people, but their overuse among young users is leading to serious, unintended consequences. The impact of social media on teen mental health has received significant media attention. After Facebook became available to American college students, their rates of depression rose by 7% and anxiety by 20%.
Figma, the cloud-based interface design tool, and Google Cloud, the computing and storage platform,have announced the integration of Google's Gemini 2.5 Flash directly into Figma's design platform. The collaboration aims to let designers generate visuals and make edits almost instantly, eliminating the lag between an idea and its execution. For users, that means faster collaboration, smoother iteration, and a more natural creative flow.
Unlike our flashy cousins, product/UX designers or the tech-savvy dev crowd, our superpowers are a bit more... well, understated. And if I'm being honest, I don't think content designers do a good job of articulating what they do, which is ironic, given that content designers are shaping the user experience in ways that are subtle, powerful, and, dare I say, heroic. Content designers solve user problems through simplified content crafting experiences that guide, inform, and engage users.
"One of the biggest problems we have to be aware of is alarm fatigue." That warning from a product manager became my introduction to scalable design. The problem was deceptively simple: a single alert might be well-designed, but displaying ten of them on one screen would quickly overwhelm users, causing them to miss critical information. Here's a quick test for your interface. Show it to someone for two seconds and ask: "What needs attention first?"
AI design tools are everywhere right now. But here's the question every designer is asking: Do they actually solve real UI problems - or just generate pretty mockups? To find out, I ran a simple experiment with one rule: no cherry-picking, no reruns - just raw, first-attempt results. I fed 10 common UI design prompts - from accessibility and error handling to minimalist layouts - into 5 different AI tools. The goal? To see which AI came closest to solving real design challenges, unfiltered.
We operate under the illusion that we're all working towards a single, shared vision of the product. The reality is, we're not. The designer, the product team, and the engineer are each guided by their own "Product Ideal" - a perfect, internal vision of what the product should be, seen through their own perceptual lens. This perceptual gap is the source of our most expensive problems: the misaligned meetings, the frustrating compromises, and the hurt egos.
Many adults can remember acting out scenes as doctor and patient, or using sticks and leaves as imaginary currency. Those playful moments were not just entertainment-they were early lessons in empathy and taking someone else's perspective. But as children spend more time with technology and less in pretend play, these opportunities are shrinking. Some educators worry that technology is hindering social-emotional learning.
When you serve a large audience, you face a paradox: Too much change → you risk alienating loyal users who've invested years in your product. Too little change → you risk stagnation, where design can't support new features or keep up with competitors.