I've learned that vulnerability actually opens more doors than it closes. It's soft, it's relatable, it makes me more human and less robotic, which diminishes toxic boss vibes.
This lighthearted tone permeates every aspect of the game. Director Mike Kayatta says that if Control is 80 percent atmospheric horror and 20 percent absurdity, FBC: Firebreak flips that ratio, leaning into the silliness.