Things really took off when [Steve] Jobs and Apple launched the original iPhone in 2007, which going back to that day, actually, it was a closed ecosystem. There was no app store when Apple launched the iPhone. That first year in 2007, which is when I became interested in gaming as a business, a team of coders cracked the phone,
Established wisdom used to be that buying a game console at launch was a bad idea. It was the worst-possible version of the experience: launch consoles cost more and had fewer games, and often these consoles got not only cheaper but better over time, through revisions that made them smaller or added features. For the current generation, though, those who bought at launch look like geniuses - video game consoles just keep getting more expensive. And it couldn't come at a worse time for the industry.
With an estimated annual revenue of over £139 billion, the gaming industry is one of the biggest and most successful in the world. There are enough games out there to appeal to a wide range of people, from every background and walk of life and with so many genres of games to choose from, it makes sense that the industry should be so popular.
"Launch sales of hardware doesn't often correlate to the lifetime sales. Some systems have had incredible early sales but later fell off, while others started slow and became huge hits later."
MSI's Claw 8 handheld features an eight-inch FHD+ touchscreen with a 120Hz refresh rate, delivering excellent visuals and smooth animations, outperforming the Steam Deck's display.
A dog game could be a very simple thing. Taking inspiration from Little Kitty, Big City, we could control a wayward hound searching for a way home. Naturally, hijinks would ensue - just think of all the trouble your homebound pup gets into, and imagine the damage he could do when loosed on the world.