Peak, a cooperative climbing game that launched in June, achieved viral success and subsequently inspired a clone named Cliff on Roblox. Cliff's developers openly acknowledged Peak as an influence, creating a game that features various microtransactions, like a stamina-reducing pickaxe costing approximately $2.50. In contrast, Peak is priced at $8 and offers no microtransactions. Aggro Crab, a co-developer of Peak, criticized Cliff's monetization strategy, preferring piracy over supporting a "ripoff." Recently, Peak introduced a controversial update featuring cannibalism, adjustable through game settings.
Aggro Crab expressed its preference, stating, "tbh would rather you pirate our game than play this microtransaction-riddled Roblox slop ripoff," directly referencing the imitation game Cliff, which is influenced by Peak.
Cliff offers various items with microtransactions; for example, a climbing pickaxe that reduces stamina usage costs players about $2.50 in actual money, demonstrating a stark contrast to Peak, which has no such fees.
Peak recently updated its game to include a feature described as "totally normal"—cannibalism—with a patch allowing players to turn it off, though it's set to on by default.
Peak's price point is $8 with zero microtransactions, standing in contrast to Cliff, a Roblox game that explicitly cites Peak as its inspiration, reflecting the trend of cloning popular games.
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