
"The pandemic shined an intense spotlight on the diverging fortunes of video games and Hollywood. While the former thrived during lockdown, the latter had difficulty adapting with movie theaters still looking for ways to draw an audience and resurrecting the blockbusting days of the past. Meanwhile, gaming has continued to steadily grow as a younger generation has become enthralled with the worlds they introduce."
"All of this highlights the importance of the fall and holiday season for the video game industry. This time of year is akin to the summer for movie studios as publishers unleash a torrent of video games to the public. Indie titles such as Hade II and Silksong, the sequel to Hollow Knight have drawn enthusiastic buzz. But other established franchises have also made noise over the past few months."
"Although the star-studded film flopped at the box office, the latest entry continues the long-running series' distinct take on the loot shooter genre. It lets players team up online or in local co-op and venture around the planet Kairos, which was opened after the events of Borderlands 3. A villain named the Timekeeper rules the locale, and it's up to a new set of Vault Hunters to help the rebellious Crimson Raiders defeat him."
The pandemic amplified diverging trajectories: video games prospered during lockdown while Hollywood grappled with audience return to theaters. Gaming sustained growth as younger players embraced immersive worlds and film studios adapted by turning game properties into movies like Minecraft and Super Mario Bros. The fall and holiday window functions as the industry's prime release season, comparable to summer for studios, prompting many publisher launches. Indie hits such as Hade II and Silksong generated strong buzz alongside major franchise entries. Borderlands 4 continues the loot-shooter formula with co-op play, a post-Borderlands 3 setting on planet Kairos, and new Vault Hunters facing the Timekeeper.
Read at www.mercurynews.com
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