
"Looking at the state of Xbox with its layoffs, game cancellations, price hikes, studio closures, and a soft release schedule light on attention-grabbing titles, it certainly seems like all is not well. But the company's focus on tearing down the walls of its garden by multi-platforming its biggest exclusives combined with a push to make Xbox games playable on just about anything, denotes a strategy that may be what keeps the green guys in the game for a while longer."
"Xbox has been offering exclusives to its competitor's platforms since last year. The company tested the waters with smaller titles like Grounded and Pentiment on the Switch and Hi-Fi Rush and Sea of Thieves on the PS5 before graduating to bigger, buzzier hits like Indiana Jones and The Great Circle, Senua's Saga: Hellblade II, and Gears of War."
Xbox is experiencing layoffs, game cancellations, price hikes, studio closures, and a release schedule with few standout titles. The company is pivoting away from strict exclusivity by releasing major franchises on competitor hardware. Early tests included Grounded, Pentiment, Hi-Fi Rush, and Sea of Thieves on non-Xbox platforms. Larger franchises such as Indiana Jones, The Great Circle, Senua's Saga: Hellblade II, and Gears of War have followed. Halo arriving on PlayStation symbolizes the broader shift. The combined push to multi-platform major releases and to make games playable across devices aims to expand reach and sustain the business amid internal challenges.
 Read at The Verge
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