
"Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term."
"The game launched to a strong Steam player count of over 100k concurrent players plus all those across console, but despite being free-to-play the numbers began to drop fast."
"Geoff Keighley liked it so much that he asked to use it as the last game to be shown at The Game Awards, a stark contrast to how the developer originally planned on shadow-dropping it. That gave it a massive audience, but unfortunately people were not happy with the reveal."
A live-service shooter that debuted at The Game Awards is closing permanently on March 12, merely 46 days after its launch. Despite launching with over 100,000 concurrent players on Steam plus console players, the game failed to retain its audience. The developers attributed the shutdown to inability to build a sustainable long-term player base. The game received significant exposure when Geoff Keighley featured it as the final game shown at The Game Awards, generating initial interest. However, the player base declined rapidly, leading to team layoffs. A final update introducing a new playable character will release before the permanent shutdown, making this closure notably longer-lasting than Sony's Concord.
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