In 1962, the architect Buckminster Fuller envisioned a floating city that would free humanity from its dependence on the Earth. The speculative project consisted of enormous geodesic spheres that would naturally levitate in air warmed by the sun and be anchored to mountaintops.
The project suggests a future where our living spaces are designed to nurture presence and mindfulness, allowing the brand's precision engineering to dissolve into the background of daily life.
Pilar Zeta builds environments like dreams that feel like stepping into a thought mid-formation. Her sculptural works take shape in the form of portals and objects that invite direct engagement, as visitors are invited to walk through them and notice subtle shifts in perception.
The entire building is organized around the game's visual logic. Its form references an unfolded chessboard, its facades use perforated solar shading to animate a black and white grid pattern with real-time light and shadow.