EA's Battlefield is reportedly attracting Hollywood's attention, with Christopher McQuarrie set to write, direct, and produce the adaptation, and Michael B. Jordan attached as a producer. The project is being pitched to various studios, aiming for a theatrical release.
Microsoft is partnering with Discord again as we continue to make Game Pass more flexible for our players. Some of you might start to see some code in the wild, and we will share more details with you all soon.
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
Freshly minted Microsoft Gaming CEO Asha Sharma has kicked off the newest era of Xbox leadership with an open thread on Elon Musk's social media platform. Coming from Microsoft's AI division, the former marketer with little experience in gaming faces a wave of skepticism from fans at the exact moment when trust in the Xbox brand has never been more challenged following waves of developer layoffs, game cancellations, and studio closures.
I despise companies putting 'From the makers of...' when trying to pitch a new game. People make games, not a company. Like Marathon boasting 'From the makers of Halo and Destiny ...' I doubt anyone who worked on Halo is still there. This is the Ship of Thesis [sic] in another form.
Microsoft seems more determined than ever to combine Xbox and Windows - to the point that its next-gen Xbox, codenamed Project Helix, will play PC games too. Today, we learned Helix will go alpha in 2027. But the company isn't waiting for Helix before it points Windows gamers in the Xbox direction. Starting in April, it's bringing its full-screen Xbox mode to every kind of Windows 11 PC, including laptops, desktops, and tablets.
On March 6, Bungie quietly activated previously offline computer terminals scattered around the first map in Marathon. These terminals looked and sounded like the ones found in Bungie's original Marathon trilogy. And players quickly figured out that terminals led to other terminals, and if you visited them in the right order, you'd hear a message from an unknown voice that the community believes is Durandal, the psycho AI and main villain (?) from those older Marathon games.
In Marathon, if you drop a piece of gear for a teammate and you all extract successfully, you get that gear back. This is intended to make it hard to trade gear with other players permanently, which could likely be used by some to sell rare loot. It also encourages players to share guns with squadmates to ensure everyone gets out alive.
When Marathon launched on Thursday, you could find switched-off computer terminals that looked a lot like the ones found in Bungie's original classic Marathon trilogy released back in the '90s. Back in the day, these terminals provided text logs that told the story of. They often took the form of different AI chatting with the player or providing new missions. Most often, players communicated with the psychotic but intelligent AI Durandal, the OG trilogy's main villain (?), who famously wanted to escape the inevitable collapse of the universe so as to become immortal.