Highguard From Titanfall 2 And Apex Devs Deserves Your Attention
Briefly

Highguard From Titanfall 2 And Apex Devs Deserves Your Attention
"Getting the inevitable out of the way, is a PvP hero shooter in which each match can be roughly divided into three disparate segments. At the start, players choose their characters, called "Wardens," each with their own secondary ability and ultimate, and vote to select one of four "Keeps" which will act as the home base they must defend. Each base features three points of interest which the enemy team will want to destroy by planting bombs-think Counter-Strike-"
"Keeps can have radically different layouts, each one representing a set of trade-offs that make the choice meaningful. "Hellmouth" comes suspended over lava, making movement for both defenders and raiders considerably more restrictive; "Bellringer" instead goes for a more open floor plan, buoyed by multiple towers and a central zipline. It's easier to traverse, but leaves defenders and raiders alike out in the open as they make their way to their objective."
A PvP hero shooter structures each match into choice, reinforcement, and assault phases. Players pick Wardens with unique secondary abilities and ultimates, then vote to defend one of four Keeps. Each Keep contains three objective points where attackers plant bombs to destroy sections, and teams spend a minute each round allocating limited resources to reinforce chosen areas. Keeps vary widely in layout, imposing trade-offs: Hellmouth restricts movement over lava while Bellringer offers open areas, towers, and a zipline. Unique visuals and differing movement options make each Keep feel distinct and strategically meaningful.
Read at Kotaku
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