Marathon Has Replaced Nightreign As My Multiplayer Obsession
Briefly

Marathon Has Replaced Nightreign As My Multiplayer Obsession
"Marathon isn't really an extraction shooter. It's actually, deep-down, an action roguelike. While on the surface Marathon feels like a mini-battle royale in which players compete over rare salvage, it effectively plays just like a roguelike where one of the threats you face just happens to be the occasional squad of opposing players."
"The game is run-based. There's also a lot of procedural RNG when it comes to where you end up on a map, what events occur, and the loot you find along the way. And like the best roguelikes, losing is both disappointing and liberating. While you can permanently lose your gear in Marathon, the gear is only ever a means to an end."
Marathon initially appeared to be a PVP-centric extraction shooter, disappointing players who wanted single-player content. However, the game's core mechanics reveal it operates as an action roguelike. Gameplay is run-based with procedural elements determining map locations, events, and loot distribution. Gear loss, while permanent, functions as a means to an end rather than a permanent setback, mirroring roguelike design where failed runs create opportunities for new builds. This design philosophy, similar to Hades 2's boon system, transforms what seems like a competitive multiplayer experience into a roguelike adventure where other players represent just one environmental threat among many.
Read at Kotaku
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