
"When The Game Awards 2025 ended with a trailer for Highguard, a new FPS from some ex- Titanfall devs, it failed to wow the internet, and the weeks of radio silence that followed only provided a void that was quickly filled by speculation, debate, and skepticism. Now, weeks later, Highguard has finally launched, and everyone has a chance to play it and really figure out what this game is and if it will be a hit or another short-lived multiplayer flop like Concord."
"Highguard went live January 26 across consoles and PC to a large amount of confusion, curiosity, and, sure, some actual hype. The devs did a big deep dive on Monday, revealing that the game is a 3v3 PVP "raid shooter." This translates into what looks like a game that mixes together Rainbow Six Siege' s base defense mechanics, MOBA-like clashes between teams in the field, gear upgrades, and a final big raid on one of the team's bases to decide who wins the match."
Highguard launched January 26 across consoles and PC as a 3v3 PvP "raid shooter" developed by ex-Titanfall devs. The game blends base defense mechanics similar to Rainbow Six Siege, MOBA-like team clashes, gear upgrades, and a final raid on an enemy base to decide matches. Early reactions note solid gameplay potential but significant technical problems, including server queues, disconnects, and poor performance on some PCs and consoles. Players report settings not applying, missing tutorial dialogue, and the absence of an FOV slider on PS5, leaving community excitement tempered by frustration over stability and accessibility.
Read at Kotaku
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