
"If a live service game cannot hook a sizeable number of players early on, the outcome is invariably grim. And as players get entrenched into their preferring multiplayer spaces - Fortnite, Call of Duty, Battlefield, Apex Legends, Valorant, Overwatch, Marvel Rivals - it gets harder for new multiplayer games to stand out."
"Arc Raiders, the hit extraction shooter from Embark Studios, did exactly that. The game launched strong and has continued to attract nearly a million concurrent players across platforms months after. It has sold over 12 million copies and brought a niche genre into the mainstream spotlight."
"Marathon is Sony's latest, expensive live service bid from Destiny veterans Bungie, releasing across PC, PS5, and Xbox Series S/X on March 5. The game has a had a bit of a rocky journey. It was a supposed to launch last year, but was delayed indefinitely after underwhelming response to its closed alpha playtests and a damaging plagiarism controversy."
Creating a successful multiplayer live service game is extremely challenging, with most studios failing despite significant investment. Players concentrate in established franchises like Fortnite, Call of Duty, and Valorant, making it difficult for new entries to gain traction. Arc Raiders succeeded by launching strong and attracting nearly a million concurrent players while selling over 12 million copies. Marathon, Bungie's extraction shooter releasing March 5 on PC, PS5, and Xbox Series S/X, faces similar challenges. The game experienced delays due to underwhelming alpha feedback and plagiarism controversy. Bungie redesigned Marathon to be more tense, gritty, and grounded. Early impressions from open testing show solid gameplay fundamentals but lack immediate engagement, though full launch content may change this assessment.
Read at Gadgets 360
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