
"When Marathon launched on Thursday, you could find switched-off computer terminals that looked a lot like the ones found in Bungie's original classic Marathon trilogy released back in the '90s. Back in the day, these terminals provided text logs that told the story of. They often took the form of different AI chatting with the player or providing new missions. Most often, players communicated with the psychotic but intelligent AI Durandal, the OG trilogy's main villain (?), who famously wanted to escape the inevitable collapse of the universe so as to become immortal."
"On March 6, a little over 24 hours after Bungie launched Marathon on consoles and PC, a new level was unlocked for players level 12 and up to explore and loot. But around this same time, players discovered that the classic-looking terminals were now active. These terminals can show locations on the map, and if you head to the indicated spot, you'll find another classic terminal and hear a voice."
"This sure sounds like Ben Starr, who voiced the "narrator" in last year's Marathon CG short. A lot of fans speculated at the time that Ben Starr was actually voicing Durandal. There was even a hint towards that in the credits. Now, it sounds like Starr's "narrator" is back and talking to players through terminals in Marathon."
Marathon, Bungie's newly released extraction shooter, features reactivated computer terminals similar to those in the original 1990s Marathon trilogy. These terminals, which previously provided story context through AI communications and mission logs, have now come online. Shortly after the game's launch and the unlocking of a new level for players level 12 and up, players discovered these classic terminals are active and functional. The terminals display map locations, directing players to additional terminals where they hear voice communications. The voice appears to be Ben Starr, who previously narrated a Marathon CG short, and is believed to be voicing Durandal, the original trilogy's main antagonist AI who sought immortality by escaping universal collapse.
Read at Kotaku
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