Research firm Ampere Analysis tracked data from January 2024 to September 2025, looking at 42 re-releases (specifically, 15 remakes and 27 remasters). These releases accumulated 72.4 million players across Xbox, PlayStation, and Steam, with consumers spending $1.4 billion from purchasing these games and related in-game monetisation. Overall, the average remake produced 2.2 times the amount of consumer spending as remasters did during that time frame.
Things really took off when [Steve] Jobs and Apple launched the original iPhone in 2007, which going back to that day, actually, it was a closed ecosystem. There was no app store when Apple launched the iPhone. That first year in 2007, which is when I became interested in gaming as a business, a team of coders cracked the phone,
Online casinos are shifting from traditional fixed sign-up bonuses towards dynamic reward systems that prioritize personalized engagement and meaningful player interaction.
In Clair Obscur: Expedition 33, the introduction of a dodge, parry, and counter system enhances the engagement of combat, making each battle lastingly entertaining over its 30+ hour experience.