Alan Wake Devs Not Giving Up On Troubled Online FPS
Briefly

Remedy Entertainment's first live-service game, FBC, launched on June 17 and struggles with low player engagement and balance issues. Set in the Control universe, it features cooperative gameplay against enemy hordes with a complex progression system. Remedy responded to feedback by releasing update 1.3, which adjusts perk accessibility to improve gameplay. The update reduces the cost of lower-level perks while increasing that of higher-level ones. Despite these changes, player counts remain disappointing, prompting ongoing commitment from Remedy to enhance the game over time.
In a new interview, Remedy communications director Thomas Puha talked to GameSpot about the launch of FBC, its player count, and its future. He was frank and honest, saying "We aren't naïve; we had hoped for better" with the game's performance following its debut. While player counts have not met expectations, the team remains committed to developing FBC, striving to enhance player experience amid balance issues and performance challenges.
Update 1.3 rebalances how perks work in FBC, targeting greater accessibility and player engagement. The lower-level perks are now cheaper to unlock while some higher-level ones require more resources. Remedy aims to encourage players to utilize more perks, enhancing their experience and gameplay without creating an overwhelming grind.
Read at Kotaku
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