As I grew into a pretentious young adult in the early 00s, I started to want more from games, and I wasn't finding it. So many of them were mindless, or juvenile, or needlessly violent. So few seemed to have anything to say.
"We know this is not easy news. Over the years we have strived to deliver the best experience and the highest quality possible. We have put years of hard work, dedication, and passion into building Stormforge what it is today and we could not be more proud of what we achieved and the community we have fostered."
Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
Dimension 20 has primarily used Dungeons & Dragons 5th edition across its campaigns, with occasional side quests using other systems. The main cast has only deviated from D&D for the sixth campaign, A Starstruck Odyssey, which utilized an unofficial Star Wars system.
The study, published in the Current Psychology journal, was conducted by researchers from SWPS University and the Stefan Batory Academy of Applied Sciences, who set out to measure the 'sense of emptiness that arises after completing a deeply immersive game.' Post-Game Depression, or P-DGS, was measured across two separate studies, with a total of 373 participants.
Square Enix is partnering with Google to integrate its AI large language model Gemini into Dragon Quest X, creating a Slime character that players can chat with. This character will respond with AI-generated text, offering tips, tricks, and advice as players navigate the game.
I wish this was a one-off blip in my regimented friendship schedule, but all through 2025 I played the world's slowest game of message tennis. I'd invite a pal for dinner, only for the world to turn, the seasons pass, grey hairs gather at my temples, before a date was finally locked in. This sentiment seems to be common among my circle.