Ex-BioWare Dev Disputes That It Shouldn't Have Made Anthem
Briefly

Ex-BioWare Dev Disputes That It Shouldn't Have Made Anthem
"My feeling is that BioWare has always been changing,"
"I mean, by that argument, we should never have made Neverwinter Nights because we were a 2D RPG maker. We should never have made Mass Effect because we were a tactical RPG maker, not an action RPG maker. So I don't know that that argument holds a lot of weight for me. To me, it's like, yeah, your studios evolve, and they try new things, and was too big of a reach? Yeah, for sure. But could you tell at the time? I don't know. I don't know that you could."
The live-service looter shooter failed and had its servers shut down after one week, ending BioWare's experiment in that genre. The failure prompted EA to allow removal of reported multiplayer elements from Dragon Age: The Veilguard, which some interpreted as a return to single-player roots. Responsibility for the project's problems extended beyond the publisher, reflecting a broader pattern of studio evolution into new types of games. BioWare previously shifted genres with titles like Neverwinter Nights and Mass Effect. The project may have been too ambitious, but that risk was not necessarily obvious at the time. Developers ideally should be able to make mistakes without risking studio collapse.
Read at Kotaku
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