
"We designed [The Division's] combat around...this loop right here, which we called OPE, internally...Observe, plan, execute. So that was kind of the main combat loop, and it actually took us a while to actually reach that, because when we had started working on The Division, it was still an MMO with, like, World of Warcraft-style gameplay."
"Ubisoft shows a few seconds of what looks like a never-before-seen, very early version of The Division, featuring more cartoonish visuals and some classic MMORPG-looking gameplay, complete with, yes, a hotbar."
The Division was initially planned as a World of Warcraft-style MMORPG, featuring hotbars and traditional MMO gameplay. Developers discussed this early concept in a video marking the game's 10-year anniversary. Creative director Drew Rechner explained that the combat loop evolved to focus on Observe, Plan, Execute (OPE), moving away from the original MMO design. Footage of the early version showcased cartoonish visuals and MMORPG elements, including a hotbar and a dog companion, highlighting the significant transformation the game underwent during development.
Read at Kotaku
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