Heir to the tradition of not just The Outer Worlds , but also first-person action RPGs like Obsidian's own Fallout: New Vegas , The Outer Worlds 2 presents the Commander as a blank slate for the player to mold to her preference. This extends from physical customization options and a set of loosely sketched character backgrounds-a professor or ex-convict, for instance-to a variety of personal attributes and attending skills.
Lumiose City's wide array of fashion choices are a welcome change after and locked everyone into school uniforms, but the best addition is that none of these clothing items are gender-locked. So whether it's skirts or long hair, whatever you see on the rack is yours to buy and wear as you please. The game is pretty fluid in how it lets players present themselves in the world,