Kingdom Come 2 Studio Cut This Feature Because It Was "Too Bizarre And Too Much Work"
Briefly

Kingdom Come 2 Studio Cut This Feature Because It Was "Too Bizarre And Too Much Work"
"Some NPCs would be fat and some would be thin, and then the clothing they wear would be either too large or too small for you."
"When you eat, basically, you would get fatter, and then this clothing you have in your inventory suddenly will fit you, while the clothing you had previously wouldn't fit you, because now you're too fat for it. Or you could go on a diet and do the same process in reverse,"
"It was just really too bizarre and too much work and not really that much fun,"
"triumphant sequel, improving upon its predecessor with an open-world RPG that delights in its complexity and emphasis on player choice."
Warhorse Studios prototyped a GTA: San Andreas-style eating mechanic for Kingdom Come 2 that would let Henry gain or lose weight based on food consumption. Weight changes would affect clothing fit, reproducing a system where some NPCs were fat or thin and garments could be too large or small for the player. Players could intentionally eat to grow into oversized items or diet to shrink into smaller clothes. Developers abandoned the mechanic because it proved bizarre, labor-intensive, and not fun, and because the existing clothing system was already complex. Kingdom Come 2 launched allowing players to equip any found clothing.
Read at GameSpot
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