
""Each Runner shell is built around a different gameplay archetype, such as intel gathering, combat disruption, or combat healing," reads a new blog post from the Destiny 2 maker. "With distinct silhouettes, shells allow you to evaluate player threats and strategize your next steps on the fly. Each Runner shell's playstyle can be customized using the cores, implants, weapons, and mods you bring on your runs.""
"Each runner can be outfitted with cores and implants to augment abilities and stats. Cores will be unique to each runner class, while implants can be mix and matched across all types. The idea is that different builds will push runners into unique playstyles. For example, Vandal could equip a triple jump and speed boosts for more mobility, or go with an arm cannon that can be used to launch players into the air and ground stomp for AOE damage for a more offensive-leaning shell."
Bungie presents Marathon as an extraction shooter centered on seven Runner shells, each built around specific gameplay archetypes like intel gathering, combat disruption, or combat healing. Runner shells feature distinct silhouettes to inform threat assessment and strategic choices. Playstyles are customizable via class-unique cores plus mix-and-match implants, weapons, and mods, encouraging varied builds. The Vandal example shows options for mobility or offensive builds through jump, speed boosts, or an arm cannon with air-launch and ground-stomp AOE. Early footage drew strong positive reactions for its visual improvements, while cosmetic and microtransaction details remain undisclosed.
Read at Kotaku
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