Here's Why Escape From Duckov Has Sold A Million Copies
Briefly

Here's Why Escape From Duckov Has Sold A Million Copies
"It certainly looks like it's going to be a joke. When you create an extraction shooter, but then theme it around cartoon ducks and give it a spoof name based on one of the most popular examples of the genre, it's hard not to assume Escape from Duckov is just a goof. But I'm here to tell you, nope, this is a solid and astonishingly compelling PvE looter-shooter that deserves every one of its million sales."
"(These are first- or third-person games that are generally about entering a battlefield and attempting to harvest as much loot and progress as you can, then extracting yourself before either a timer runs out or you get killed.) This high risk/high reward model tends to feel too stressful to me, and never more so than when it's all about surviving the attacks of an enemy team of real, human players."
Escape from Duckov is a PvE extraction looter-shooter themed around cartoon ducks that delivers surprisingly solid, compelling gameplay. The game removes player-versus-player pressure by making all combat against AI-controlled enemies while retaining ruthless, high-risk extraction mechanics. Players repeatedly enter battlegrounds to scavenge loot and must extract before timers or death; failure costs carried and acquired items. The game includes a wide, creative character creator for customizable duck avatars. The design makes the extraction loop more approachable without softening challenge, encouraging repeated runs despite frequent deaths and offering satisfying progression in a lighter, whimsical package.
Read at Kotaku
Unable to calculate read time
[
|
]