Fable will let you be a heartless landlord this fall
Briefly

Fable will let you be a heartless landlord this fall
"After half a decade of waiting, Microsoft finally offered an extended preview of its long-awaited reboot of the beloved Fable RPG franchise on Thursday. During the company's recent Developer Direct showcase, Playground Games, best known for its works on the Forza Horizon series, shared nearly 11 minutes of gameplay footage and commentary related to the upcoming title. The new game will feature a fully open world for players to explore, with locations from previous Fable games like Bowerstone making a return."
"Playground didn't say exactly where the new game takes place in the Fable timeline. If you played 2010's Fable 3, you may recall there was a time gap between each of the original games, with the final Lionhead entry giving players the chance to explore a version of Albion that's been thrown into the tumult of an industrial revolution. This new game appears to offer a more traditional Medieval fantasy setting."
"From what little Playground shared of the story, the player character is the first hero born in Albion in a generation. Like previous Fable games, their story will begin when they're a child. They'll leave their home of Briar Hill after a "mysterious stranger" turns all the inhabitants into stone. Before you set off on your adventure, you'll be able to decide what your hero looks like, with customization including options for different skin tones, head shapes, tattoos and scars."
Microsoft presented an extended preview of the Fable reboot from Playground Games, showing nearly 11 minutes of gameplay and commentary. The game features a fully open world with returning locations such as Bowerstone and appears set in a traditional medieval-fantasy version of Albion. The player character is the first hero born in a generation and begins their story as a child after a "mysterious stranger" turns Briar Hill's inhabitants to stone. Players can customize skin tone, head shape, tattoos, and scars. Combat mixes melee, ranged weapons and magic, using health and posture meters that allow breakable defenses and stylish finishers.
Read at Engadget
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