Nintendo killed a 'rugged' Mario for not being Mario enough
The development of 3D visuals for Mario & Luigi required a clear understanding of the series' unique art style to resonate with fans.
Ever wonder how long it takes to design one of Monster Hunter's titular monsters? According to one Monster Hunter Wilds dev, it's probably a lot longer than you'd think
Designing a single monster for Monster Hunter typically takes about a year, factoring in detailed design and development phases.
Remembering Michael 'Mynki' Brennan, the first art director of Warframe, and an example of how a single dev can have a monumental impact
Mynki Brennen's profound impact on Digital Extremes and Warframe is remembered fondly, emphasizing his humility, creativity, and lasting contributions to the game's art direction.
Mass Effect 5 Won't Have Stylized Dragon Age Graphics, But It Will Have Mature Tones
Mass Effect 5 will retain its photorealistic art style and mature tone, differentiating it from Dragon Age's stylized visuals.
Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst
Suicide Squad: Kill the Justice League has a long development cycle and muddled ideas.
The game's art direction is a mix of retro-futuristic Americana and Zack Snyder's movies, leading to a confusing mismatch.
Nintendo killed a 'rugged' Mario for not being Mario enough
The development of 3D visuals for Mario & Luigi required a clear understanding of the series' unique art style to resonate with fans.
Ever wonder how long it takes to design one of Monster Hunter's titular monsters? According to one Monster Hunter Wilds dev, it's probably a lot longer than you'd think
Designing a single monster for Monster Hunter typically takes about a year, factoring in detailed design and development phases.
Remembering Michael 'Mynki' Brennan, the first art director of Warframe, and an example of how a single dev can have a monumental impact
Mynki Brennen's profound impact on Digital Extremes and Warframe is remembered fondly, emphasizing his humility, creativity, and lasting contributions to the game's art direction.
Mass Effect 5 Won't Have Stylized Dragon Age Graphics, But It Will Have Mature Tones
Mass Effect 5 will retain its photorealistic art style and mature tone, differentiating it from Dragon Age's stylized visuals.
Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst
Suicide Squad: Kill the Justice League has a long development cycle and muddled ideas.
The game's art direction is a mix of retro-futuristic Americana and Zack Snyder's movies, leading to a confusing mismatch.
Kurt Woerpel's Silver Lining zine brings together optimism and doom
Kurt Woerpel's illustrations merge personal expression with commercial practice, finding inspiration in challenging times through projects like his 'Silver Lining' zine.
How to Host a Day of the Dead Remembrance Celebration
Día de Muertos serves as a profound connection to the past, allowing families to honor and remember their loved ones through rich traditions.
The editorial creatively transforms childhood play into adult empowerment, subverting traditional gender norms.
Yes, You Can Swim in Louboutins
Christian Louboutin's Paris Fashion Week show creatively blended fashion and athleticism in an extravagant underwater spectacle featuring synchronized swimming.
The event's art direction and choreography involved renowned figures, enhancing the overall theatrical experience.
Arrivals and departures - KALTBLUT Magazine
New York City fashion can thrive in urban environments, showcasing beauty against concrete backdrops.
Take this Dance - KALTBLUT Magazine
Uruguayan photographer Maria José Acuña creatively blends reality with fantasy in her visual storytelling.
Polly - KALTBLUT Magazine
Eleonora Spagnolo Capezzuto's project 'Polly' expresses deep personal anguish through a creative collaboration that translates emotions into visual storytelling.
Once upon a time - KALTBLUT Magazine
The fashion editorial features a variety of high-end brands like Balenciaga, Burberry, Dolce and Gabbana, among others.
New Toy
The editorial creatively transforms childhood play into adult empowerment, subverting traditional gender norms.
Yes, You Can Swim in Louboutins
Christian Louboutin's Paris Fashion Week show creatively blended fashion and athleticism in an extravagant underwater spectacle featuring synchronized swimming.
The event's art direction and choreography involved renowned figures, enhancing the overall theatrical experience.
Arrivals and departures - KALTBLUT Magazine
New York City fashion can thrive in urban environments, showcasing beauty against concrete backdrops.
Take this Dance - KALTBLUT Magazine
Uruguayan photographer Maria José Acuña creatively blends reality with fantasy in her visual storytelling.
Polly - KALTBLUT Magazine
Eleonora Spagnolo Capezzuto's project 'Polly' expresses deep personal anguish through a creative collaboration that translates emotions into visual storytelling.
Once upon a time - KALTBLUT Magazine
The fashion editorial features a variety of high-end brands like Balenciaga, Burberry, Dolce and Gabbana, among others.
Studio Ivy/Aidan lets the interplay of materials and mechanics lead its practice
Ivy Webb and Aidan Pinkney combine their diverse skills to create innovative, cross-disciplinary designs that draw inspiration from various fields beyond graphic design.
Derek Birdsall obituary
Derek Birdsall, a renowned graphic designer, typographer, and art director, left a significant mark on the design world, with memorable works spanning over five decades.
Tools Magazine gives craft a contemporary image, proving tools and machines to be cultural objects worthy of our attention
Twice Studio launched Tools Magazine, allowing the team to express their creative vision without outside constraints.
Vertex 2024 speaker: learn from the fresh voice of art director Ibby Karim
Started as a graphic designer in video game advertising, transitioned to Art Direction at ICHI
Key project: 'Metro Awakening VR' - involved designing the logo and directing key art for a beloved franchise
Persona 5 Is Finally Getting An Official Design Works Book, And It's Massive
Persona games excel at style with unique art direction and graphic design.
Studio Ivy/Aidan lets the interplay of materials and mechanics lead its practice
Ivy Webb and Aidan Pinkney combine their diverse skills to create innovative, cross-disciplinary designs that draw inspiration from various fields beyond graphic design.
Derek Birdsall obituary
Derek Birdsall, a renowned graphic designer, typographer, and art director, left a significant mark on the design world, with memorable works spanning over five decades.
Tools Magazine gives craft a contemporary image, proving tools and machines to be cultural objects worthy of our attention
Twice Studio launched Tools Magazine, allowing the team to express their creative vision without outside constraints.
Vertex 2024 speaker: learn from the fresh voice of art director Ibby Karim
Started as a graphic designer in video game advertising, transitioned to Art Direction at ICHI
Key project: 'Metro Awakening VR' - involved designing the logo and directing key art for a beloved franchise
Persona 5 Is Finally Getting An Official Design Works Book, And It's Massive
Persona games excel at style with unique art direction and graphic design.
This isn't a book, it's Studio Yukiko's "290-page tomb" for postmodernism
The publication's editorial sequence showcases all artworks, captions, and visuals at once, reflecting a postmodernist embrace of eclecticism in design.
Open Roads Review - Stuck In First Gear - Game Informer
The game Open Roads follows the journey of Tess and her mother, Opal, as they uncover family secrets on a road trip.
Strong performances from lead actresses, unique art direction, and personal hand-crafted details enhance the immersive experience of the game.
Zombie Army VR is a "dark and bloody WW2 horror, with a cool comic book wrapper," and I'm excited for PSVR 2 again
Creating immersive VR experiences involves collaboration across disciplines for cohesive design.
In VR development, balancing visual quality with performance considerations is crucial.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters
The Redwall books are a beloved children's series with over 20 million copies sold worldwide.
The Lost Legends of Redwall: The Scout Anthology was released by Soma Games this week for various consoles.
Hues of influence - KALTBLUT Magazine
Muhammed Mustafa is an Egyptian artist passionate about photography, art direction, and painting.
The project, titled 'Hues of Influence,' explores the emotional power of colors and how they shape the theme.
Studio Ghibli Film Comics Collections Are Up For Preorder, Including Spirited Away
Studio Ghibli film comics are now available in all-in-one editions, offering budget-friendly options for fans.
The Best Looking Nintendo Games On Switch in 2024 - SwitchArcade Special
Nintendo games on Switch showcase exceptional art direction, visuals, and technical prowess.
Mola: The digital magazine fostering cross-cultural connections and uplifting the Global South
Mola publication evolved through a deep personal process embracing anthropology, absorbing external cultures creating something new and unique.
The best new game trailers have me excited about game art again
Exciting game reveals at Summer Game Fest 2024 and 2025 point towards creative resurgence in the gaming sector.
How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5
Switching to Unreal Engine 5 paid off in the development of the horror game Still Wakes The Deep, delivering unique visuals and enhancing the overall experience.