
"We deliberately prioritised a more stylised, painterly look over photorealism. It gives the game a strong and unique personality, and it fits the story we're telling much better than a more realistic visual style would have."
"Not being obsessed with photorealism gave us the freedom to let our imagination run wild."
MercurySteam's Blades of Fire uniquely diverges from the photorealistic trend in game art, opting instead for a painterly style that reflects the studio's artistic heritage. The game is designed with a focus on rich visual storytelling and dramatic chiaroscuro contrasts, creating an immersive experience reminiscent of living paintings. According to CEO Enric Ãlvarez, this stylistic choice fosters a strong identity and aligns perfectly with the narrative. Built on their proprietary Mercury Engine, the game's aesthetic is a liberating departure from traditional realism, allowing creativity and imagination to flourish.
Read at Creative Bloq
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