The art director for Guild Wars 2 shared insights on how the team creatively tackled modern design challenges by looking back at older designs, specifically drawing from the PlayStation 2 classic Shadow of the Colossus for inspiration. Faced with the technical limitations of creating a fur-heavy armor set in their older engine, they emphasized innovative thinking over modern tech, illustrating a longstanding commitment to preserving artistic integrity while navigating performance issues inherent to MMORPG development.
Instead, the art team turned back the clock nearly two decades to the PlayStation 2 classic Shadow of the Colossus...This game became an unlikely blueprint for solving a modern character design problem.
We had an armour set in concept that had a lot of fur to it...so we were trying to...think of ways to pull that off without using an excess amount of fur cards.
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