Glenn Israel said on LinkedIn that he is "no longer contributing to the Halo universe" after working on the sci-fi series since 2008. Israel got his start on the Halo franchise at Bungie before joining 343 Industries--now known as Halo Studios--as art director. Israel said in his post that there is "little more I can say for the moment" about the nature of his exit from the Halo development team.
Reb's Gaming, a small but reliable Halo reporter, has followed up on his last video in which he explained a source had given him several details about the long rumoured remaster/remake of Bungie's iconic first Halo game. Not only will it change the gameplay by including a sprint option, but it is also running on two game engines. In the first video, he explained a second team was working alongside Halo Studios,
"Back in June we let the community know that we'd be continuing the conversation from last year's HaloWC and the "A New Dawn" video and sharing more about what we've been working on," the studio said. "Like last year we'll be on the Main Stage to talk about it but this year we've also got a "deep dive" panel planned for the Community Stage that you won't want to miss."
Games environment artist Maarten Hof's's Modular Rural Cabin asset pack is part of the latest set of time-limited free content on the Fab Store store, and it features over 150 modular assets that 3D artists and game developers can use to create a high-fidelity remote getaway. (Image credit: Maarten Hof) Maarten's asset pack comprises 156 meshes, including wooden walls, an iron roof and environmental surroundings with 'realistic AAA quality visuals'.
The best Unreal Engine 5 courses can help you get up to speed in the hugely popular game and 3D creation platform. Whether you want to use Epic Games' platform to develop video games, VFX, product and architectural visualisation or animation, there's a course or tutorial out there to help you find your way. UE5 is a fairly complex platform with many tools and features and lots of potential add-ons.
Metal Gear Solid Delta: Snake Eater is a full-blown remake of 2004's Metal Gear Solid 3, completely rebuilding the game using the software Unreal Engine 5. This means a completely overhauled visual style, a new over-the-shoulder gameplay mode, and a mix of other changes. But Delta falls into that bizarre middle ground as a remake, stretching the definition of the word. It's a game singularly focused on "preserving" the experience of the original, and because of that, a lot of the additions feel like afterthoughts.
Procedural content generation provides a scalable way to build tools and define rules to populate scenes with assets, allowing artists to create large, complex environments and assets dynamically and efficiently.
Unreal Engine 5 allows fans to recreate classic games with modern visuals, evident in the impressive remake of Metal Gear Solid 2's iconic intro cinematic by JacktheLightning.