Games
fromGameSpot
1 day agoMeet The Dungeon Master Controlling Ghost Of Yotei's Lawless Japan
Balancing player freedom and structured content is crucial in crafting open worlds, as demonstrated in Ghost of Yotei's innovative design.
We have a team making [Tokyo] specifically, and a lot of that is: it's our biggest city we've ever made. It's so layered and so detailed - much more than anything we've done in the past. To make Tokyo City for Forza Horizon, we really need a dedicated team. It covers everything from roads, buildings, foliage, terrain; Tokyo has all of it.
In the 2000s and early 2010s, Rockstar Games actually lived up to its name. Between its crown jewel franchise, Grand Theft Auto, captivating one-offs like Bully and The Warriors, and even its weirder offshoots like Manhunt and Table Tennis, Rockstar was one of gaming's most interesting developers once upon a time. But among the many Rockstar titles that made it to store shelves, there was one project that never saw the light of day.
So, for example, it's hard to imagine that any other Sony game has been looking at a bunch of samurai films with revenge [themes] and decided that it was something that they were inspired by. But I could imagine that the second reason, we were going for a game that was going to be very open, a lot of freedom.