
""Our dungeon master is called the event deck. It's an invisible hand that guides your exploration. Like a good dungeon master, it has a linear plan that it adapts to each player's nonlinear journey, empowering player freedom while making sure you still have a good time.""
""You can imagine it as a hidden deck of cards lying underneath the surface of the game. A number of interactions built into the world, including bounty boards, encounters in the open that feel random, and visitors to Atsu's campsites, all become a potential draw from that deck, shaping the progression of each player's journey through Sucker Punch's version of Hokkaido.""
Creating open worlds requires a balance between vastness and engaging content. Sucker Punch's Ghost of Yotei employs a system called the event deck, which adapts to player behavior. This system acts as a hidden structure that influences encounters and experiences, allowing for player freedom while ensuring enjoyable gameplay. The developers aim to provide a rich exploration experience without players missing out on content, enhancing the overall journey through the game’s world.
Read at GameSpot
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