
"No matter how many times I did it, the 1st or the 100th, cutting an enemy down in a single slash during a standoff never got old. Seeing that spray of blood in a brilliant arc like a painting, never lost its luster. If there's a single thing Ghost of Yotei gets right, it's style. This is a game that absolutely oozes style from every pore, and I mean that in more than one way - visually, mechanically, thematically."
"Easily one of the most jaw-droppingly gorgeous games I've ever played in my life, Ghost of Yotei is a sequel that makes a strong first impression, and makes a handful of meaningful improvements over its predecessor. But as a sequel, it lacks a bit of the novelty that Ghost of Tsushima had, and while many elements of Yotei are objectively stronger, just a bit of its shine wears off after a few dozen hours of formulaic open world design."
"Just like Tsushima, Ghost of Yotei is an emotion-packed story of revenge and retribution. But the sequel, crucially, dives even more into the very concept of revenge and the effect it has on a person's psyche - the way it warps and twists your very nature. And a big part of that is because of the genuinely smart way this story is structured, giving us the big "tragic" event without any context for who the game's main character is."
Ghost of Yotei delivers intoxicating style across visuals, mechanics, and themes, pairing spectacular combat moments with striking presentation. The game refines its predecessor with meaningful improvements and jaw-dropping environments set around Mount Yotei in 1603 Ezo province. Players control Atsu, a non-samurai mercenary driven by revenge against the Yotei Six for her family's murder sixteen years earlier. The narrative centers on revenge's psychological effects and uses a structure that opens on adult Atsu, revealing her past through layered flashbacks. Strong aesthetics and storytelling coexist with formulaic open-world design that diminishes novelty after dozens of hours.
Read at Inverse
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