Diablo 4's latest season was criticized for allowing players to level up too quickly, making the journey to power feel trivial. In response, Blizzard is adjusting the game for season 8 to increase the difficulty through the early levels and endgame progression. Players will experience a slower climb from levels 1 to 60, with Legendary items dropping less frequently, enhancing the gameplay experience by making lower-tier items more valuable. These changes aim to ensure the journey towards becoming a powerful character remains meaningful and rewarding.
Slaying hundreds of demons is cool, but slaying hundreds of demons 20 minutes after creating your character is a little ridiculous for a loot-based action RPG.
Blizzard agrees, and has shaped the next season - season 8 - around making the game harder without ruining the fun of becoming a demon-slaying god.
To avoid trivializing a chunk of the early game experience, Blizzard is increasing the time it takes to climb through the first 25 levels.
Finer said the team hopes it will feel 'more rewarding and satisfying as you go through these levels.'
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