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3 days agoRecreating Apple's Vision Pro Animation in CSS | CSS-Tricks
CSS can replicate Apple's complex product animations responsively, showcasing advancements in CSS scrolling animation capabilities.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
ML-based frame generation tech is coming to PlayStation platforms, allowing the console to use AI to imagine new frames between the ones it's rendering, creating smoother perceived image quality while typically introducing some amount of lag.
Adobe has improved the tools for Generative Fill, Generative Expand and Remove that are powered by its Firefly generative AI platform. Using these tools for image editing should now produce results in 2K resolution with fewer artifacts and increased detail all while delivering better matches for the provided prompts.
Through the tiny window of short clips on Instagram and TikTok, Mary's world seems enchanting and vast. Bree's work exudes melancholic emotion and ethereal femininity, painting the surfaces of Mary's world in the vibrating style of stop-motion animation, dappled with sparkling light and computer-generated surfaces so convincing it feels like you could pose the model with your own hands. O'Donnell sat down with us to talk a bit about her process creating textures and her life's work making magic real.
Project Genie, which is currently only available for Google's AI Ultra subscribers, uses AI to build virtual worlds. That sounds interesting, if not necessarily revolutionary. Videogame developers already model and build virtual worlds all the time. Project Genie's simple concept, though, belies the tech's potential impact. The new system, and the Genie 3 model behind it, have the potential to forever change how videogames are built and played.
Each layered element is independent, all housed within one object on your timeline. Multiple elements can be combined into a Flipbook by using the multi-select function. This allows for users to shift, organise, and retime frames.
Because they had extremely limited computing power, they had to write their code as efficiently as possible. Consider the first-person shooter Quake III Arena, usually called Quake 3, for example: players navigated a three-dimensional world, so the programmers had to find the cleverest ways to handle 3D graphics and the associated calculations. Quake 3 released in 1999 and is considered one of the best computer games of its time.