The Borderlands 4 PC Performance Fiasco, Explained - Kotaku
Briefly

The Borderlands 4 PC Performance Fiasco, Explained - Kotaku
"Borderlands 4 launched last week to big numbers and mostly positive reviews on Steam. But there's been a lot of chatter and debate online about the looter shooter's performance. Some players aren't happy that Borderlands 4 seemingly requires DLSS and frame generation to run decently, even on the highest-end hardware. Meanwhile, Gearbox co-founder and CEO Randy Pitchford has defended the game's performance, calling it " pretty damn optimal," and suggested people need to use the "tools" provided by the studio and accept some trade-offs."
"When this kind of tech was first introduced about six years ago or so, players complained that DLSS and other tools made games look blurry, even if it led to some performance boosts. As DLSS and similar tech have improved, the images produced looked have better and better. Today, DLSS 4.0 can produce some truly sharp-looking frames and provide some big performance gains, assuming you have a powerful enough video card."
Borderlands 4 launched with strong player numbers and positive Steam reviews while sparking debate over PC performance. Many players report the game runs poorly without DLSS and frame generation, even on high-end hardware. Gearbox CEO Randy Pitchford defended the performance as "pretty damn optimal" and urged use of provided "tools" and acceptance of trade-offs. Real-time upscaling technologies like Nvidia DLSS and AMD FSR can boost performance and generate frames using AI. Early upscaling produced blur, but successive DLSS versions improved image quality, and DLSS 4.0 can deliver sharp frames and large gains on powerful GPUs. Concerns persist that developers may now design games around these upscaling tools rather than traditional optimization.
Read at Kotaku
Unable to calculate read time
[
|
]