Talking '1000xRESIST' with Creative Director Remy Siu
Briefly

My name is Remy Siu and I'm the Creative Director at sunset visitor 斜陽過客. My role on 1000xRESIST was guiding the vision, working as a writer with the writers, leading voice-over direction, working directly in Unity building the game (lighting, level flow, audio implementation, etc.), finding money, doing tax credits, and anything else that needed to get done. We're a pretty small team, so we all wear a bunch of hats!
I started on the prototype in March/April 2020, very soon after Canada entered the COVID-19 lockdowns. I was working on a game about retail theft previously, a kind of millennial Breaking Bad set during the dawn of the HDTV era, but the surreal nature of the lockdown pushed me to put that aside and start something new. That new thing was 1000xRESIST.
Read at Toucharcade
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