The author recounts a life-altering hospital experience in April 2019, confronted with panic attacks and the choice between further treatment or remaining unchanged. The decision to prioritize self-care stemmed from a psychiatrist's advice about the need to address personal health proactively. This journey of self-discovery and healing is mirrored in the game Wanderstop, which reflects the complex feelings surrounding recovery, anxiety, and discomfort while infusing humor and kindness into the experience, making it relatable and profound for those on similar paths.
Wanderstop is among the first to both portray and elicit the anxiety, discomfort, and anger that comes with healing, woven with humor and kindness.
'If you don't make time to take care of yourself, your body will make time for you--and you probably won't like when or how it does.'
I was absurdly grateful to be in a space where nothing was expected of me, which was terrifying but necessary for healing.
Despite feeling dazed and defeated in the hospital, I recognized the importance of making time for my own recovery and well-being.
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