Casey reveals, "In one draft of Sonic 2, we actually, when they're going through the snowy mountains to the cave, we had a bit because Sonic 2 was sort of an Indiana Jones. It's a trope that at some point a skeleton pops out at you and scares you. So we were going to do that, but with a skeleton of a, I would say, a Big the Cat, not necessarily..." This reflects how humor and character creative was very much considered during Sonic 2's development.
Miller adds a commentary on this creative journey by stating, "Not necessarily the Big the Cat." This implies their playful approach to character integration and how the team explored various character placements throughout the game's evolution.
Finally, Casey concludes, "But we ended up cutting it. It didn't make any sense." This highlights the iterative nature of game development, where ideas can be scrapped to enhance overall game coherence.
Collection
[
|
...
]