20 Years Ago, The Most Ambitious RPG Ever Fell Short of the Hype But Still Succeeded
Briefly

Fable's launch was marred by outrageous promises that created unrealistic expectations, ultimately leading to disappointment, even as it laid the groundwork for future RPGs.
Peter Molyneux's ambition with Fable set a high bar that the game failed to meet, resulting in a narrative and gameplay experience that was ultimately standard.
Despite its shortcomings, Fable established a beloved series and an ongoing conversation about player choice in games, illustrating the gap between ambition and execution.
The game was presented as a revolutionary experience with dynamic choices, yet it delivered a typical RPG narrative, reminding players of the pitfalls of hype.
Read at Inverse
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